export default class GameData {
    static scales = [0.8, 0.7, 0.7, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8];
}


export enum Group {
    default = "default",
    HWood = "HWood",
    VWood = "VWood",
    Nail = "Nail",
    NailInHWood = "NailInHWood",
    NailInVWood = "NailInVWood",
    Hole = "Hole",
    Key = "Key",
    Lock = "Lock"
}
